
dub3 card · www.activeworlds.com
Active Worlds (1998)
A 3D universe of worlds that its own users built, one object at a time.
- Cost
- 3 RAM
- Power
- 6
- Rarity
- Common
- Family
- Games
- Era
- Boom (1995 to 1998)
- Collection
- Cult Classics
What it does
No ability.
No ability, just Power. Sometimes that's all a homepage needs.
It costs 3 RAM to play and brings 6 Power to its lane. You get 1 RAM in round 1, 2 in round 2, and so on.
Games cards roll the dice. Sometimes the dice roll you.
The site, in 1998
A 3D virtual universe, launched in June 1995, where visitors pick a name, explore worlds that other users have built and can own worlds of their own.
It grew from Ron Britvich's AlphaWorld at Worlds Inc., inspired by Neal Stephenson's Snow Crash, and won a cult following for letting users build. In 2016 a Vinesauce livestream drew so many sign-ups that its login servers crashed.
In 1998: Run by Circle of Fire, which had bought it in 1997 from the collapsing Worlds Inc.; in January 1999 it went public as Activeworlds.com.
Boom era, 1995 to 1998. Netscape, frames, hit counters and animated envelopes. Everyone had a homepage, and every homepage was under construction.
Cult Classics: Small, strange and loved to bits by the people who found them.
Pixel tribute by dub3, after the 1998 page.
In the game, this pixel page loads the way it did in 1998, then plays a short scene. Want Active Worlds in your deck? Make a free account and open some packs, or try a match first. No sign-up needed for that.





