dub3
dub3's pixel tribute to Second Life in 2003: a Web 2.0-era web page
Pixel tribute by dub3, after the 2003 page

dub3 card · secondlife.com

Second Life (2003)

A 3D world with no goal, where residents build everything, sell it and live there.

Cost
3 RAM
Power
5
Rarity
Epic
Family
Games
Era
Web 2.0 (2003 to 2008)
Collection
Cult Classics

What it does

On reveal: If you already have another Games card here, +3 Power to this card.

On reveal happens once, when the card flips.

It costs 3 RAM to play and brings 5 Power to its lane. You get 1 RAM in round 1, 2 in round 2, and so on.

Games cards roll the dice. Sometimes the dice roll you.

The site, in 2003

Linden Lab's 3D virtual world, where people make avatars, meet, and build, buy and sell almost everything in it, paying in Linden Dollars.

Philip Rosedale's Linden Lab opened it on 23 June 2003. By 2006 residents traded virtual goods worth hundreds of thousands of dollars a day, and Anshe Chung became its first real-world millionaire. It is often cited as the first example of the metaverse.

In 2003: Opened to the public on 23 June, after Linden Lab turned its earlier project, Linden World, into a world built by its users.

Web 2.0 era, 2003 to 2008. Rounded corners, reflections and drop shadows. Everything was social, and everything was in beta.

Cult Classics: Small, strange and loved to bits by the people who found them.

Pixel tribute by dub3, after the 2003 page.

In the game, this pixel page loads the way it did in 2003, then plays a short scene. Want Second Life in your deck? Make a free account and open some packs, or try a match first. No sign-up needed for that.