
dub3 card · www.thinkgeek.com
ThinkGeek (2001)
Smart Masses. Caffeinated mints and USB rocket launchers.
- Cost
- 3 RAM
- Power
- 4
- Rarity
- Epic
- Family
- Commerce
- Era
- Dot-com (1999 to 2002)
- Collection
- Dead Links
What it does
Each round end: If you're winning here, +2 Power to this card.
Each round end fires as every round finishes.
It costs 3 RAM to play and brings 4 Power to its lane. You get 1 RAM in round 1, 2 in round 2, and so on.
Commerce cards grow every round and make your opponent pay more to play.
The site, in 2001
An online shop for computer enthusiasts, selling gadgets, T-shirts, office toys and caffeinated sweets, based in Virginia.
It opened on 13 August 1999 and reached $118.9 million in sales in 2012. Its mascot was a monkey called Timmy. GameStop bought its owner, Geeknet, for $140 million in 2015.
In 2001: Owned by VA Linux after Andover.net bought it in 1999 and was itself bought a few months later. Now based in Fairfax, Virginia.
Dot-com era, 1999 to 2002. Glossy buttons, big money and a bug called Y2K. Some of these companies were worth billions for about a fortnight.
Dead Links: Gone, but not forgotten. Mostly forgotten.
Pixel tribute by dub3, after the 2001 page.
In the game, this pixel page loads the way it did in 2001, then plays a short scene. Want ThinkGeek in your deck? Make a free account and open some packs, or try a match first. No sign-up needed for that.






