
dub3 card · www.threadless.com
Threadless (2000)
Draw a T-shirt, let the crowd score it, and the winners get printed.
- Cost
- 4 RAM
- Power
- 5
- Rarity
- Common
- Family
- Commerce
- Era
- Dot-com (1999 to 2002)
- Collection
- Cult Classics
What it does
Each round end: +1 Power to this card.
Each round end fires as every round finishes.
It costs 4 RAM to play and brings 5 Power to its lane. You get 1 RAM in round 1, 2 in round 2, and so on.
Commerce cards grow every round and make your opponent pay more to play.
The site, in 2000
An online shop and artists' community where members submit T-shirt designs, everyone scores them, and the favourites are printed and sold.
Jake Nickell and Jacob DeHart started it in 2000 with $1,000, from a design contest thread on the dreamless.org forum. Jeff Howe, who coined 'crowdsourcing' in Wired in 2006, soon held it up as an example.
In 2000: Begun with $1,000 as a contest thread on dreamless.org; new batches of shirts were printed every few months.
Dot-com era, 1999 to 2002. Glossy buttons, big money and a bug called Y2K. Some of these companies were worth billions for about a fortnight.
Cult Classics: Small, strange and loved to bits by the people who found them.
Pixel tribute by dub3, after the 2000 page.
In the game, this pixel page loads the way it did in 2000, then plays a short scene. Want Threadless in your deck? Make a free account and open some packs, or try a match first. No sign-up needed for that.





