
dub3 card · www.cybertown.com
CyberTown (1995)
Citizens wanted: a town on the web where you could later earn CityCash at a job.
- Cost
- 2 RAM
- Power
- 3
- Rarity
- Common
- Family
- Social
- Era
- Boom (1995 to 1998)
- Collection
- Dead Links
What it does
When you play a card here: +1 Power to this card.
When you play a card here fires each time you add another card to that lane.
It costs 2 RAM to play and brings 3 Power to its lane. You get 1 RAM in round 1, 2 in round 2, and so on.
Social cards lift the cards around them, here and in the other lanes.
The site, in 1995
An online community styled as a city, which grew into a 2D and 3D virtual world where members had homes, jobs and a virtual currency called CityCash.
In 1999 it merged with Blaxxun's VRML world Colony City and swelled to thousands of citizens, who could build 3D objects and sell them in its mall. It went offline in February 2012, and former residents rebuilt it as CyberTown Revival.
In 1995: Launched on 19 April. Until the 1999 merger it was mainly a portal of links sorted into categories.
Boom era, 1995 to 1998. Netscape, frames, hit counters and animated envelopes. Everyone had a homepage, and every homepage was under construction.
Dead Links: Gone, but not forgotten. Mostly forgotten.
Pixel tribute by dub3, after the 1995 page.
In the game, this pixel page loads the way it did in 1995, then plays a short scene. Want CyberTown in your deck? Make a free account and open some packs, or try a match first. No sign-up needed for that.




