
dub3 card · www.whyville.net
Whyville (1999)
Do science, earn clams, buy a better face, drawn pixel by pixel by other kids.
- Cost
- 5 RAM
- Power
- 8
- Rarity
- Common
- Family
- Games
- Era
- Dot-com (1999 to 2002)
- Collection
- The Long Tail
What it does
On reveal: +4 Power to a random card in your hand.
On reveal happens once, when the card flips.
It costs 5 RAM to play and brings 8 Power to its lane. You get 1 RAM in round 1, 2 in round 2, and so on.
Games cards roll the dice. Sometimes the dice roll you.
The site, in 1999
An educational virtual world for 8 to 14-year-olds, where players earned 'clams' from learning games and built avatars from player-drawn face parts.
Numedeon, founded by Caltech's James M. Bower with students and collaborators, launched it in 1999 to test whether simulation games could change education. It had over 7 million registered users by 2009.
In 1999: Launched this year by Numedeon as one of the first virtual worlds built around learning games.
Dot-com era, 1999 to 2002. Glossy buttons, big money and a bug called Y2K. Some of these companies were worth billions for about a fortnight.
The Long Tail: The niche, the local and the specialist. Most of the web, really.
Pixel tribute by dub3, after the 1999 page.
In the game, this pixel page loads the way it did in 1999, then plays a short scene. Want Whyville in your deck? Make a free account and open some packs, or try a match first. No sign-up needed for that.





